Doodtron WIP (forever?)
This is a test/passion project and will be updated periodically when I have time. This ain't even close to my day job. It's just a hobby.
It's not much more than early work on a Robotron style game.
There is no ending. The games loops at the end of the 12th level. Some different mobs are randomly spawned at the beginning of each level.
Levels end when the goal is met. This is either "kill all" (you know what to do) OR "save all" (walk into the fingers pointing up ).
Keyboard:
WASD to move
Arrow keys to shoot
"F" to dash
"G" to teleport/rewind(?)
Controller (Xbox controller):
"X" to dash
"Y" to teleport/rewind(?)
Left stick to move
Right stick to shoot
Enemies (just a list):
chasin' goblin (1)
CL-car (2)
bug (3)
kienzany (4)
eyeball (5)
angry donut (6)
UFK (7)
something (8)
rando (9)
nonagon (10)
rnd burst (11)
tongue (12)
Published | 1 day ago |
Status | Prototype |
Platforms | HTML5 |
Author | NonagonInfinity |
Genre | Shooter |
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