This is a puzzle game where your movements are tied to some of the other objects. Colors are important for this game. It doesn't hurt to know (-1)(-1)=1.

I'm not sure where I am going with this, but I have been working on this on and off for years. I'm still adding content and testing level ideas. This and Doodtron are passion projects.


This is you: (+) press left, move left; (-) press left, move right


Color orbs: (+) press left, move left; (-) press left, move right. Color orbs can combine with the player and/or other color orbs. Note that (-)(-)=(+) and (-)(+)=(-).


Color switches: 


  1. becomes activated once a matching color orb lands on it
  2. color walls of that color disappear
  3. activated color switches can be used to add that color to other objects that land  on it


Color walls: disappear when the switch of that color is activated.


Key, closed exit, open exit: get the key to activate the exit to the next level.



Polarity changer:


  1. if the player lands on it, then all objects are multiplied by (-1) (e.g. (-)(-)=(+) and (-)(+)=(-))
  2. if a color orb lands on it, then ONLY that color orb is multiplied by (-1)

Hole in the floor: ....yeah, don't let things fall in there...


Color fire:


  1. Color that are the same as the fire can pass over the flames
  2. Colors that don't match are destroyed

Color addition and deletion:


  1. they either add or delete a color (or a component of that color) from the player or color orb that lands on them

Color teleporter:


  1. Objects that land on this tile and have the same color will be teleported.

Player switches and walls:


  1. (top) player switches are activated when the player is the same color and walks over them.
  2. (bottom) player walls disappear when the appropriate player switch is activated.

(placeholders :\) left-right and up-down:


  1. They move left/right or up/down.
  2. They change direction after hitting a wall

One-way tiles:


  1.  They are tiles that force all objects to move where the tile is pointing.

TODO:

1) more levels/object types

2) polish and quality of life things....

Updated 13 hours ago
Published 23 days ago
StatusIn development
PlatformsHTML5
AuthorNonagonInfinity
GenrePuzzle
Tags2D

Development log

Comments

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I like this so far!
All levels are playable, and interesting too, they make you think.

Things I'd suggest are sound (if pico supports that, i've never used the engine), and some kind of indication when you've completed all the levels as I accidentally started playing from the beginning again.
It would also be nice if the viewport could be in the centre of the screen (as it's where your eyes naturally fall)


Great concept though, keep going!

(+1)

Thanks for playing it and the feedback!!!